Last December, PC gamers across the world were ecstatic to be able to relive their childhoods through the lifting of the console exclusivity of Halo: the Master Chief Collection, especially with the addition of Halo: Reach. Although, this came with drawbacks, as Reach was the only game released at launch, with the promise of the other games being added as time passed. Well now, three months later, 343 Industries is beginning to make good on their promise with the PC release of Halo: Combat Evolved.
The game itself plays smooth as silk. Up to now, I’ve had no problems running it and the controls have given no issue, other than some odd key binds, but those can always be remapped. Audio wise, it seems to lack the issues that some experienced with Reach, giving clear, high-quality sounds throughout play and cutscenes. Overall, I have no complaints about the technical aspects as of now.
As for the campaign, she’s just as beautiful as the day I left her. Only being two missions in, I can already feel the nostalgia building back up inside me from a childhood almost forgotten. The updated graphics, textures, and audio, give a more modern touch to a game older than many who play it. However, don’t be fooled, as you can still swap between the graphics settings in the campaign menu or with the Tab key in-game. Everything comes together to make for a remake that does the original game justice and then some.
The multiplayer feels like a true Halo game, with the classic textures, maps, and painfully overpowered magnum (seriously who thought that was a good idea?). Gameplay wise, everything comes together to make the hectic, yet fun, battle between the classic teams of red and blue that originally gave it the reputation it deserves. Unfortunately, my only multiplayer experience with the original Halo: CE was via two-player splitscreen, so I can’t really compare it, but I am thoroughly enjoying my time with it now. I have yet to experience the connection issues that plagued the console version of MCC in its earlier times, so as of now, I haven’t a single complaint.
All in all, despite the three-month wait time, what we were graced with is no less than a glorious tribute to the original. The lack of issues that came alongside Reach’s PC release is a positive sign that we can expect good things from the next games. Hopefully, though, we won’t have to wait as long for the rest of the games.